![]() 4 is the Tandy 3 Voice, the lowest sound fidelity. 3 is the Creative Music System AKA Game Blaster which has a more electronic tinny sound. The Adlib wasn't as impressive sounding as the MT-32, but the sound card was far more ubiquitous, so it's usually the version people remember most. 1 is the Roland MT-32, the highest quality. They are separated by the number at the beginning of their track. ![]() The game allowed for six different sound cards of varying quality. Though several of Ken Arnold's songs are reprized, it is doubtful he worked on the music at all, and his songs were probably arranged for the new audio format by Miller. However, most of his work was scrapped and replaced with songs Todd Porter had composed throughout the 1970s and 80s. Initially, Herman Miller was tasked with the game's soundtrack which he began after Thanksgiving of 1989. However, even with the professional sounding new songs, a few of Ken Arnold's songs from Ultima V: Warriors of Destiny (C128) survive, as well as the Ultima mainstay, Stones. The earlier, rather plain soundtracks were replaced by a more polished sound, and support for high fidelity audio devices really helped. ![]() Ultima 6 was not only a major upgrade in graphics, but it was also a major upgrade in audio.
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